CTF OPTIONS

CTF 7

COMMUNICATION TECHNOLOGY (COM) - Digital Media

Students will gain the knowledge to address the pros and cons of internet formatted communication. Learning about current/popular social media and their downfalls. Both positive and negative digital media trends. Questions like, “What is digital technology?”; “What is a medium?”; “How do I re/present myself online?”, will be the cornerstones of the course. Students will be tasked to answer these questions. Class time will incorporate researching: reading new blogs and websites, watching online content, and exploring digital art. Most of class time will be spent doing research.

CUMPUTING SCIENCE (CSE) – Robotics

Students will use the Lego kits to develop the knowledge and skills to build basic robots, modify, and program them to perform specific functions and complex tasks.

DESIGN STUDIES (DES) - 3D Design

Discover and develop skills related to technologies used to design, construct and relay a message for the purpuse of connecting, informing, entertaining or selling products. The focus is on providing students with flexibility to adapt to various situations relating to design, communication and fashion. Students will Think, Create and Make a floor plan or a design of their choice using a 3D online program.

RECREATION LEADERSHIP (REC) - Sports History

The purpose of the Sports History course is to provide students with the opportunity to learn the history, rules, regulations, and cultures within a variety of sports. The focus of this curriculum is to gain an in-depth understanding of how and why sports are played.

CTF 8/9

INFORMATION PROCESSING (INF) – Forensics

Students will have the opportunity to work on a team challenge to collect and analyze physical evidence while learning how to reconstruct crime scenes.Students will role-play various scenarios related to crime scenes and forensics investigation while collaborating with each other and learning about healthy relationships. Students will also learn the various types of forensics and explore careers related to the forensic science.

COMMUNICATION (DES) - The LOCk Box/Escape Booth Masterminds

Descriptor: Grade 8/9 students will collaborate in groups to create lock box/escape booth activities for our Light of Christ students. This option focuses on developing growth mindset, working with diverse learning styles, building lock box/escape booth puzzles, and presenting finished designs to an audience. Students are expected to bring raw materials from home for their designs. Get ready to use your imagination, creativity, and design thinking skills to assist our students from various grade levels in problem solving their way out of your challenging and 6.21.14-themed puzzles (did you figure out the number code?).

ENTERPRISE AND INOVATION (ENT) - Food Truck

If you are a food lover and interested in creating your own business, this course is for you! With food trucks being the new craze, you will now be able to search your inner entrepreneurial self to build and market your own Food Truck. You will work collaboratively with others to create a menu, a 3D version of your Food Truck, a business and marketing plan and share samples of your food with the class.

HUMAN & SOCIAL SERVICES (HSS) - Learning Strategies

This course is designed to help students who need some extra support in order to be successful in their classes. Teacher will work with the students creating good habits for organization, time management, planning for assignments, reviewing, and self-advocacy, as well as getting to know their individual learning needs and the types of learners they are.

Some assessment ideas could include binder organization checks, preparedness when coming to class, using graphic organizers, practice outlines for essays, and goal setting activities.

RECREATIONAL LEADERSHIP (REC) - Sports Performance

The purpose of the Recreation Leadership course is to provide student-athletes and opportunity to learn a wide variety of knowledge, skills, and attitudes that support the optimization of physical, social, cultural and emotional potential through sporting endeavors. The focus of this curriculum is to gain an in-depth understanding of factors related to sports performance.

COMMUNICATION TECHNOLOGY (COM)- Film Studies

Students will explore various situations relating to different forms of media, particularly film. We will look at audio and video concepts, preparing and delivering presentations using film and ways to critique or access compositions created by yourself and others. Students will be exposed to different genres of film and learn how to decipher its meaning and some of the filming techniques used to make the movie.

INFORMATION PROCESSING (INF) - Geo-Inquiries

Students will be introduced to geography as a field of science. The students will then be exposed to various geographical information systems such as Global Positioning System. After, the class will learn how to formulate a geo-inquiry and learn, connect, create, and collaborate using digital resources. Students will be responsible for completing assignments and other activities, as well responding to unique geo-inquiries.

Junior High Options

CTF OPTIONS

CTF 7

COMMUNICATION TECHNOLOGY (COM) - Digital Media

Students will gain the knowledge to address the pros and cons of internet formatted communication. Learning about current/popular social media and their downfalls. Both positive and negative digital media trends. Questions like, “What is digital technology?”; “What is a medium?”; “How do I re/present myself online?”, will be the cornerstones of the course. Students will be tasked to answer these questions. Class time will incorporate researching: reading new blogs and websites, watching online content, and exploring digital art. Most of class time will be spent doing research.

CUMPUTING SCIENCE (CSE) – Robotics

Students will use the Lego kits to develop the knowledge and skills to build basic robots, modify, and program them to perform specific functions and complex tasks.

DESIGN STUDIES (DES) - 3D Design

Discover and develop skills related to technologies used to design, construct and relay a message for the purpuse of connecting, informing, entertaining or selling products. The focus is on providing students with flexibility to adapt to various situations relating to design, communication and fashion. Students will Think, Create and Make a floor plan or a design of their choice using a 3D online program.

RECREATION LEADERSHIP (REC) - Sports History

The purpose of the Sports History course is to provide students with the opportunity to learn the history, rules, regulations, and cultures within a variety of sports. The focus of this curriculum is to gain an in-depth understanding of how and why sports are played.

CTF 8/9

INFORMATION PROCESSING (INF) – Forensics

Students will have the opportunity to work on a team challenge to collect and analyze physical evidence while learning how to reconstruct crime scenes.Students will role-play various scenarios related to crime scenes and forensics investigation while collaborating with each other and learning about healthy relationships. Students will also learn the various types of forensics and explore careers related to the forensic science.

COMMUNICATION (DES) - The LOCk Box/Escape Booth Masterminds

Descriptor: Grade 8/9 students will collaborate in groups to create lock box/escape booth activities for our Light of Christ students. This option focuses on developing growth mindset, working with diverse learning styles, building lock box/escape booth puzzles, and presenting finished designs to an audience. Students are expected to bring raw materials from home for their designs. Get ready to use your imagination, creativity, and design thinking skills to assist our students from various grade levels in problem solving their way out of your challenging and 6.21.14-themed puzzles (did you figure out the number code?).

ENTERPRISE AND INOVATION (ENT) - Food Truck

If you are a food lover and interested in creating your own business, this course is for you! With food trucks being the new craze, you will now be able to search your inner entrepreneurial self to build and market your own Food Truck. You will work collaboratively with others to create a menu, a 3D version of your Food Truck, a business and marketing plan and share samples of your food with the class.

HUMAN & SOCIAL SERVICES (HSS) - Learning Strategies

This course is designed to help students who need some extra support in order to be successful in their classes. Teacher will work with the students creating good habits for organization, time management, planning for assignments, reviewing, and self-advocacy, as well as getting to know their individual learning needs and the types of learners they are.

Some assessment ideas could include binder organization checks, preparedness when coming to class, using graphic organizers, practice outlines for essays, and goal setting activities.

RECREATIONAL LEADERSHIP (REC) - Sports Performance

The purpose of the Recreation Leadership course is to provide student-athletes and opportunity to learn a wide variety of knowledge, skills, and attitudes that support the optimization of physical, social, cultural and emotional potential through sporting endeavors. The focus of this curriculum is to gain an in-depth understanding of factors related to sports performance.

COMMUNICATION TECHNOLOGY (COM)- Film Studies

Students will explore various situations relating to different forms of media, particularly film. We will look at audio and video concepts, preparing and delivering presentations using film and ways to critique or access compositions created by yourself and others. Students will be exposed to different genres of film and learn how to decipher its meaning and some of the filming techniques used to make the movie.

INFORMATION PROCESSING (INF) - Geo-Inquiries

Students will be introduced to geography as a field of science. The students will then be exposed to various geographical information systems such as Global Positioning System. After, the class will learn how to formulate a geo-inquiry and learn, connect, create, and collaborate using digital resources. Students will be responsible for completing assignments and other activities, as well responding to unique geo-inquiries.